Cure the Crush

Puzzle · One-handed · Progressive reveal

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About this game

Marks are scattered over the picture and two-colour capsules fall from the top. Line up four of a colour and they go, mark included, and that much more of her shows through. Four rather than three is what makes this a placing game instead of a dropping one: a capsule is two colours at once, so almost every clear depends on something you put down several capsules ago. Marks never fall — only loose halves do — which is what keeps the board readable and makes a chain reaction something you set up rather than something that happened to you. Clearing every mark takes the phase; letting the bottle fill to the top ends it. Later phases scatter more marks and drop faster. Eight sequences drawn at random each game, and the cover comes off with the cure rather than with the score. One thumb, a few minutes, nothing to install and nothing to sign up for.

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