Box Me In
Puzzle · One-handed · Progressive reveal
No download. No sign-up. Just play.
About this game
Push crates onto their marks, and every one that lands pulls the cover further off her. Swipe to walk; you can only push, never pull, which is the whole difficulty — a crate shoved into a corner stays there, and a crate against a wall can only ever slide along it. So the puzzle is deciding which side to approach from before you commit. Tap anywhere to undo, as far back as you like: without that, one careless push means restarting a room you were most of the way through, and the interesting part of this genre is thinking rather than retyping. Every room is dealt by starting from the finished layout and pulling the crates away from their marks, so there is always a way back — an unsolvable room looks exactly like a hard one until the phase is already lost, and this one cannot deal you one. Later phases add crates and pillars. Eight sequences drawn at random each game. One thumb, a few minutes, nothing to install.