Runaway Heat
Arcade · One-handed · Progressive reveal
No download. No sign-up. Just play.
About this game
The runner never stops and the only control is when to leave the ground. Each obstacle cleared pulls the cover down, so the run and the reveal are the same measurement. The world speeds up *within* a phase rather than only between them, so the gap that was comfortable at the start is a decision by the end — which is what makes a run of a fixed length still feel like it is going somewhere. Gaps in the ground are cut out rather than drawn on: the picture shows through them, and they are the one place the veil is not in the way. Nothing is ever placed closer to the last obstacle than a jump can cover, because a runner that kills you for something you could not have avoided is one nobody plays twice. And a tap only counts from the floor: without that check a second tap in the same frame doubles the jump, which the tests caught before anyone played it. Eight sequences drawn at random each game. One thumb, nothing to install.