Up All Night
Arcade · One-handed · Progressive reveal
No download. No sign-up. Just play.
About this game
The climber bounces on its own and all you do is lean. Height is the reveal: the cover slides down as the floors go by, so falling is losing the part of her you had climbed to, and the whole run is one long argument with gravity about how much you get to keep. The picture does not scroll with the world — it stays where it is and the climbing happens over it, which is what makes the height mean something instead of being a number in a corner. A ledge only catches you on the way down, so you can jump up through one from below the way you would expect to. Consecutive ledges are never further apart than a single bounce carries, because a gap that cannot be jumped ends a run through no decision of yours. Later phases thin the ledges out rather than making the climber worse. Eight sequences drawn at random each game. One thumb, nothing to install.