Fly Me Closer

Arcade · One-handed · Progressive reveal

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About this game

Tap to climb, fall the rest of the time, and get through the gaps. The cover retreats with every gap passed, so distance is the reveal — and because a phase ends the moment you touch anything, the last gap before a mistake is exactly how much of her you had earned. The gates come out of the picture rather than sitting on top of it: they are drawn in the veil's own colour, so what they take away is her. A tap sets your climb rather than adding to it, which means a frantic rhythm and a steady one give the same lift and the control stays predictable however nervous you get. Gaps never step further than a set amount from the one before, because losing to a gap you could not have reached is losing to the deal rather than to the game. Each phase narrows the gaps, spreads them further apart and asks for more of them. Eight sequences drawn at random each game. Nothing to install.

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