Match Fever

Puzzle · One-handed · Progressive reveal

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About this game

A board of beads over the picture, not tiles — she is behind it the whole time rather than under it. Swap two neighbours to line up three or more, and the squares that clear stay open for good. Beads keep falling through squares that are already open, which is what makes the late board readable: whatever is still covered is exactly where you have not made anything happen yet, and it is almost always the corners. Cascades pay more with every step of the chain, so setting one up is the only thing here that rewards looking two moves ahead. A swap that makes nothing costs no move and puts the board back. There is a move budget rather than a clock, and it tightens each phase while a sixth colour arrives to make accidental lines rarer — so clearing the last corners takes intent rather than luck. Eight sequences drawn at random each game. One thumb, a few minutes, nothing to install.

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