Hold Your Nerve
Press and hold. The longer you hold, the more the scene opens up and the higher your score climbs — but let go too late and you lose the round entirely. The tension curve is the whole game: every second is worth more than the last, right up until it is worth nothing at all. Rounds last a few seconds, so a session is as short or as long as you want it to be, and your best run is remembered on the device. One finger, no instructions, no account.
Tags
- Arcade
- Quick play
- One-handed
- Reflex
- Solo