Tap Temptation

Arcade · Quick play · One-handed

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About this game

The picture is cut into fifteen patches and every one of them is covered. A patch lights up, thins as it fades, and hitting it in time uncovers it for good. There is no scoreboard standing between you and the reward: what is still hidden when a phase ends is exactly what you missed. Hitting one the moment it appears is worth more than catching it as it goes out, and a clean run of them stacks a combo that multiplies everything after. Later phases fade faster and light two patches at once, which turns the game from reaction into deciding which one to give up on. Five misses ends a phase; the picture behind it gets bolder every time you clear one. Eight sequences drawn at random each game. One thumb, ninety seconds, nothing to install and nothing to sign up for.

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