Touch Sequence

Puzzle · Quick play · One-handed

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About this game

Six panels, each one a sixth of the picture. The game flashes an order — and every flash pulls the cover almost off that panel for as long as it is lit — then you play it back. Get it right and the panel the round ended on stays uncovered for good. Which means watching the sequence and looking at her are the same act: the harder you concentrate on the order, the less you are taking in what you are being shown, and the more you enjoy the view the more likely you are to lose the thread. Each round adds a step. Later phases open with a longer sequence and flash faster, so they are harder from the first round rather than only at the end of one. Three wrong presses ends a phase. Eight sequences drawn at random each game. One thumb, a couple of minutes, nothing to install and nothing to sign up for.

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