Orbit Crush
Arcade · One-handed · Progressive reveal
No download. No sign-up. Just play.
About this game
Rocks drift over the picture and your ship carries its inertia, so every turn has to be paid for twice — once to point at something and once to stop. Shoot a rock and it breaks into two smaller ones thrown apart at an angle, which is why a big rock is worth thinking about before you take it: one target becomes two problems. Wherever a rock is destroyed the picture stays open, so the field and the reveal clear together, and the last small pieces are both the hardest shots and the last of her still covered. The field wraps at every edge — nothing has a corner to hide in, including you — and that also means distance is not what it looks like, since two things either side of a seam are close. The sides of the screen turn, the middle thrusts, lifting off fires: one thumb, four controls, and nothing drawn over her. Eight sequences drawn at random each game. Nothing to install.